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SIGGRAPH 200 Papers Review
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August 31, 2000
List of papers
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Pen-and-Ink Illustration of Trees
Oliver
Deussen, Thomas
Strothotte, Otto-von-Guericke-University
Magdeburg
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A Simple, Efficient Method for Realistic Animation of
Clouds
Yoshinori
Dobashi, Kazufumi
Kaneda, Hideo
Yamashita, Tsuyoshi Okita, Hiroshima
City University
Tomoyuki
Nishita, University
of Tokyo
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Animating Explosions
Gary D. Yngve,
James
F. O'Brien, Jessica
K. Hodgins, Georgia
Institute of Technology
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Computer Modeling of Fallen Snow
Paul
Fearing, University of
British Columbia.
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- Time-Dependent
Visual Adaptation for Realistic Real-Time Image Display
Sumanta
N. Pattanaik, Jack
E. Tumblin, Hector
Yee, Donald
P. Greenberg, Cornell
University
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Toward a Psychophysically Based Light Reflection Model
for Image Synthesis
Fabio
Pellacini, James
A. Ferwerda, Donald
P. Greenberg, Cornell
University
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A Microfacet-Based BRDF Generator
Michael Ashikhmin, Simon Premoze, Peter
Shirley, University
of Utah (Visual
Simulation Group)
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Monte Carlo Evaluation of Non-Linear Scattering Equations
for Subsurface Reflection
Matt Pharr,
Pat Hanrahan,
Stanford University
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Displaced Subdivision Surfaces
Aaron Lee,
Princeton University
Henry Moreton, NVIDIA Corporation
Hugues
Hoppe, Microsoft
Research
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Normal Meshes
Igor Guskov,
Peter Schroeder,
California Institute
of Technology
Kiril Vidimce,
Mississippi State
University
Wim Sweldens,
Bell Laboratories
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Sqrt(3) Subdivision
Leif Kobbelt,
Max-Planck-Institut
für Informatik
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Piecewise Smooth Subdivision Surfaces With Normal Control
(Project
Page)
Henning
Biermann, Denis
Zorin, New York University
Adi Levin,
Tel Aviv University
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Environment Matting Extensions: Towards Higher Accuracy
and Real-Time Capture
Yung-Yu
Chuang, Douglas
E. Zongker, Joel
Hindorff, Brian
Curless, University
of Washington
David
H. Salesin, Microsoft
Research and University
of Washington
Richard
Szeliski, Microsoft
Research
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The Digital Michelangelo Project: 3D Scanning of Large
Statues (
Project Page )
Marc Levoy,
Kari Pulli,
Szymon Rusinkiewicz,
David Koller,
Lucas Pereira,
Matt Ginzton,
Sean Anderson,
James Davis, Jeremy
Ginsberg, Stanford
University
Brian
Curless, Jonathan
Shade, University
of Washington
Duane Fulk, Cyberware Inc
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Acquiring the Reflectance Field of a Human Face
Paul Debevec,
Tim Hawkins,
Chris Tchou,
Haarm-Pieter
Duiker, Westley Sarokin, University
of California, Berkeley
Mark Sagar, Life/FX
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As-Rigid-As-Possible Shape Interpolation
Marc Alexa,
Technische
University Darmstadt,
Daniel Cohen-Or,
David Levin,
Tel Aviv University
- Pose Space Deformations: A Unified Approach to Shape
Interpolation and Skeleton-Driven Deformation
J.P. Lewis, The Walt Disney Company
- The EMOTE Model for Effort and Shape (Project
Page) (The paper might appear here)
Monica Costa, Liwei
Zhao, Diane
M. Chi, Norman
I. Badler, University
of Pennsylvania
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Style Machines
Matthew
Brand, Mitsubishi Electric
Research Laboratory
Aaron Hertzmann,
New York University
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Timewarp Rigid Body Simulation (Project
page)
Brian
Mirtich, Mitsubishi Electric
Research Laboratory
- Interactive Control and Composition of Physically
Based Animation
Joseph Laszlo,
Michiel van
de Panne, Eugene
Fiume, University
of Toronto
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Interactive Manipulation of Rigid Body Simulations
Jovan Popovic,
Steve Seitz,
Michael Erdmann,
Carnegie Mellon
University
Zoran
Popovic, University
of Washington, Andrew
Witkin, Pixar Animation
Studios
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Sampling Plausible Solutions to Multi-Body Constraint
Problems Stephen
Chenney, D.A.
Forsyth, University
of California, Berkeley
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Conservative Volumetric Visibility With Occluder Fusion
Gernot Schaufler,
Julie Dorsey,
Massachusetts Institute
of Technology
Xavier
Decoret, Francois
Sillion, IMAGIS
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Conservative Visibility Preprocessing Using Extended
Projections Fredo
Durand, George
Drettakis, Joelle
Thollot, Claude
Puech, IMAGIS
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Adaptively Sampled Fields: A General Representation
of Shape for Computer Graphics
Sarah
F. Frisken, Ronald
N. Perry, Alyn Rockwood, Thouis Jones, Mitsubishi
Electric Research Laboratory
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Patching Catmull-Clark Meshes
Jorg Peters,
University of Florida
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- Out-of-Core
Simplification of Large Polygonal Models
Peter Lindstrom,
Georgia
Institute of Technology
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Face Fixer: Compressing Polygon Meshes With Properties
Martin Isenburg,
Jack Snoeyink,
University
of North Carolina at Chapel Hill
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Progressive Geometry Compression
Andrei Khodakovsky, Peter
Schroeder, California
Institute of Technology
Wim Sweldens,
Bell Laboratories.
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Spectral Compression of Mesh Geometry
Zachi Karni, Craig
Gotsman, Technion
- Israel Institute of Technology
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Surface Light Fields for 3D Photography
Daniel
N. Wood, Daniel
I. Azuma, Ken Aldinger, Brian
Curless, Tom
Duchamp, Werner Stuetzle, University
of Washington
David
H. Salesin, University
of Washington and Microsoft
Research
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Dynamically Reparameterized Light Fields
Aaron Isaksen,
Leonard
McMillan, Massachusetts
Institute of Technology
Steven
J. Gortler, Harvard University
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Plenoptic Sampling
Jin-Xiang Chai, Xin Tong, Shing-Chow Chan, Harry
Shum, Microsoft Research China
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An Autostereoscopic Display (Project
page)
Ken Perlin,
Salvatore Paxia, Joel Kollin, New
York University
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Silhouette Clipping
Pedro V. Sander,
Xianfeng
Gu, Steven
J. Gortler, Harvard
University
Hugues
Hoppe, John Snyder, Microsoft
Research
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Surfels: Surface Elements as Rendering Primitives
Hanspeter
Pfister, Jeroen van Baar, Mitsubishi
Electric Research Laboratory
Matthias
Zwicker, Markus
Gross, ETH Zürich
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QSplat: A Multiresolution Point Rendering System for
Large Meshes
Szymon Rusinkiewicz,
Marc Levoy,
Stanford University
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A Fast Relighting Engine for Interactive Cinematic Lighting
Design
Reid Gershbein,
Pat Hanrahan,
Stanford University
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Relief Texture Mapping (Project
Page)
Manuel M. Oliveira,
Gary Bishop, David
McAllister, University
of North Carolina at Chapel Hill
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Image-Based Visual Hulls (Project
Page)
Wojciech
Matusik, Chris Buehler, Leonard
McMillan, Massachusetts
Institute of Technology
Ramesh Raskar,
University
of North Carolina at Chapel Hill
Steven
J. Gortler, Harvard
University
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Efficient Image-Based Methods for Rendering Soft Shadows
Maneesh
Agrawala, Pixar Animation Studios
Ravi Ramamoorthi,
Stanford University
Alan Heirich, Laurent
Moll, Compaq
Computer Corporation
- Deep
Shadow Maps
Tom Lokovic, Eric
Veach, Pixar Animation Studios
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Tangible Interaction + Graphical Interpretation: A New
Approach to Intuitive 3D Modeling
David
Anderson, Joe
Marks, Aseem Agarwala,
Paul
Beardsley, Darren Leigh, Eddie Sullivan, Jonathan
Yedidia, Mitsubishi Electric
Research Laboratory
James Frankel, Mitsubishi
Electric Research Laboratory, Frankel and Associates
Jessica
K. Hodgins, Georgia
Institute of Technology
Kathy Ryall,
University of Virginia
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Accessible Animation and Customizable Graphics via Simplicial
Configuration Modeling
Tom Ngo, Jenny
Dana, Interval Research
Corporation
Doug Cutrell, NetLens
Bruce Donald,
Dartmouth University
Lorie Loeb, Stanford
University
Shunhui Zhu, Integral
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Example-Based Hinting of TrueType Fonts
Douglas
E. Zongker, David
H. Salesin, Microsoft
Research and University
of Washington
Geraldine Wade, Microsoft
Corporation
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Image Inpainting
Marcelo
Bertalmio, Guillermo
Sapiro, University of
Minnesota
Vicent Caselles, Coloma Ballester, Universitat Pompeu Fabra
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- Interactive
Multi-Pass Programmable Shading
Mark Peercy, Marc
Olano, John Airey, Jeff Ungar, SGI
(The product)
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The WarpEngine: An Architecture for the Post-Polygonal
Age
Voicu Popescu,
John Eyles, Anselmo
Lastra, Josh
Steinhurst, Nick
England, Lars
Nyland, University
of North Carolina at Chapel Hill
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Pomegranate: A Fully Scalable Graphics Architecture
Matthew
Eldridge, Homan
Igehy, Pat
Hanrahan, Stanford
University
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Illuminating Micro Geometry Based on Precomputed Visibility
Wolfgang
Heidrich, Katja
Daubert, Jan
Kautz, Hans-Peter
Seidel, Max-Planck-Institut
fr Informatik
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Lapped Textures
Emil Praun,
Adam Finkelstein,
Princeton University
Hugues
Hoppe, Microsoft
Research
- Seamless Texture Mapping of Subdivision Surfaces
by Model Pelting and Texture Blending
Dan Piponi, George D. Borshukov, Manex
Visual Effects
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Fast Texture Synthesis Using Tree-Structured Vector
Quantization
Li-Yi Wei,
Marc Levoy,
Stanford University
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Video Textures
Arno
Schodl, Irfan
Essa, Georgia
Institute of Technology
Richard
Szeliski, Microsoft
Research
David
H. Salesin, Microsoft
Research and University
of Washington
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Escherization (Project
page)
Craig
S. Kaplan, University
of Washington
David
H. Salesin, Microsoft
Research and University
of Washington
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Shadows for Cel Animation
Lena Petrovic,
Brian Fujito,
Adam Finkelstein,
Princeton University
Lance Williams, Walt Disney Feature Animation
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Illustrating Smooth Surfaces
Denis Zorin, Aaron
Hertzmann, New York University
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Artistic Virtual Environments
Allison
W. Klein, Wilmot
W. Li, Michael Kazhdan, Wagner
Toledo Correa, Adam
Finkelstein, Thomas
Funkhouser, Princeton
University
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